SquarePlay Games
Based in London, UK

Founding date:
November, 2015


Steam store:

Press / Business contact:

Overcrowd Facebook


About the game
Overcrowd: A Commute 'Em Up is a tactical management sim set on the metro that blends base-building, pausable real-time strategy, and spatial puzzling.

Inspired by classic management titles such as Theme Park and Theme Hospital, Overcrowd is the work of development duo Alastair McQueen and Sarah Testori. The London-based pair seek to add a unique spin to the genre with an emphasis on crowd flow management, tactical staff deployment and spatial puzzling across procedural terrain.

Overcrowd is notable for its detailed and colourful isometric pixel art, and the ability to build your dream (or possibly nightmare) station across multiple floors. Players must build a team to deal with any problems using a selection of tools, whilst keeping them well nourished, rested and levelled up. There is also an economy and procurement tree to think about. The game includes a procedural campaign and sandbox mode at launch.

About us
Alastair is a former copywriter who dabbled in games writing before deciding to try making one instead. He codes the game.

Sarah Testori has a PhD in molecular genetics. This doesn’t help at all when doing the artwork.

Together, they are Squareplay Games.


Overcrowd has been in development for 4 years, during which time it has evolved from simple mobile time waster to a fully-fledged management sim for PC. It was shortlisted by judges as a finalist for Indie Prize at Casual Connect London 2019.


Announcement date trailer YouTube


Design and Build

Excavate your way through 4 layers of earth. Design your layout carefully and plot commuter routes with user-defined directional signs. Keep things on track with a wide range of equipment to unlock and procure.

Manage staff

You'll need to assemble a crack team, tool them up and deploy them to run your station in real time. You can set priorities, schedule breaks or just deploy them manually. Keep your staff room well stocked and your employees levelled and you can take you tube station to new depths.


Commuters have needs, just like you and me. The hazards of a badly run station - delays, heat, dirt, rats - will affect their state of mind and your station reputation. Beware hoodlums and pickpockets who will try to derail your operation!


Everything from bin emptying, generator refueling, power, litter collection, heat, commuter AI, shop prices, stock and staff activities are simulated down to the individual level. The huge range of interacting systems gives scope for emergent and unpredictable gameplay.

Procedural campaign

Build a network of stations in the procedural campaign, procuring more tech and hiring staff as you go. Return to past stations when you have more resources and try to earn a full 5 star rating!

Sandbox mode

Build a station on a randomly generated map, unique to that day.


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There are far more images available for SquarePlay Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


Awards & Recognition

  • "IndiePrize Finalist" - Casual Connect,London 2019
  • "In Kotaku UK's top 8 standout indie games" - EGX Rezzed 2018

Selected Articles

  • "Cool-looking ... quirky-looking ... blends base-building, pausable real-time strategy, and spatial puzzling"
    - PC Gamer, here
  • "Hugely satisfying"
    - Kotaku UK, here
  • "Overcrowd is an awesome little indie isometric strategy game. It’s a “Commute ’Em Up!”"
    - Peach's Castle, here
  • "Overcrowd is a fantastic looking new isometric real time strategy/business management game"
    - Alpha Beta Gamer, here
  • "Welcome to commuting hell ... Think Command and Conquer blended with Lemmings in the Theme Hospital universe."
    - Gamerzunite, here
  • "Overcrowd: A Commute ‘Em Up takes the time management and community recreation sub-genre to a whole new level of frenetic action and fast-paced craziness."
    - One Angry Gamer, here
  • "Crowd dynamics and the AI are simple but reactive, and allow for emergent game play that feels different every time."
    - 3rd-strike, here
  • "“We came across a game that mashed up the best bits of classic games such as Theme Park and Theme Hospital and placed it in a UK Tube Station.”"
    - Indie Retro News, here
  • "I love the art in this game ‘Overcrowd’. Reminds me a bit of theme hospital, so much vomit!"
    - Introversion Software, via Twitter
  • "The concept is brilliant."
    - 2016 funding application rejection feedback, UK Games Fund

SquarePlay Team

Alastair McQueen
Coding & games design

Sarah Testori
Artist & games design

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks