WHAT THE PRESS SAY

“Welcome to commuting hell … Think Command and Conquer blended with Lemmings in the Theme Hospital universe.” – Gamerzunite

“As a Londoner, seeing this little working gem pop up in my casual browsing was quite the sight to see.” – GGS Gamer

“Overcrowd: A Commute ‘Em Up takes the time management and community recreation sub-genre to a whole new level of frenetic action and fast-paced craziness.” – One Angry Gamer

“We came across a game that mashed up the best bits of classic games such as Theme Park and Theme Hospital and placed it in a UK Tube Station.”  – Indie Retro News

“A simple system of management thrown into chaos by increasingly unruly hordes and unforeseen calamities with a comedic touch.” – GameLens

“Crowd dynamics and the AI are simple but reactive, and allow for emergent gameplay that feels different every time.” – 3rd-strike

“I love the art in this game ‘Overcrowd’. Reminds me a bit of theme hospital, so much vomit!” – Introversion Software, devlopers of Prison Architect, Defcon, Uplink, Darwinia, – Via Twitter

The concept is brilliant” – UK Games Fund (2016 funding application rejection feedback)

SCREEN SHOTS

Here are some screenshots if you wish to write about Overcrowd: A Commute ‘Em Up. Just click and you can download the one you want.

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Overcrowd: A Commute 'Em Up

Steam Animated Gif

 

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Calling a train in Overcrowd

 

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Turnstile action in Overcrowd

 

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Building a station in Overcrowd

 

VIDEO FOOTAGE

Greenlight trailer (please note game has been updated substantially since this):

Direct link: https://www.youtube.com/watch?v=6jVYYnwES4k

ABOUT THE GAME

Overcrowd: A Commute ‘Em Up casts you as manager of some of the busiest underground stations in the world.

Blending base building, management and pasuable real-time strategy elements with a unique commuter flow mechanic, Overcrowd offers a frantic mish-mash of time pressure, strategic thinking and split-second choices.

Overcrowd is all about managing time, space and resources. Build a station that matches your vision, then hire a team of medics, litter pickers, stewards and polics to run it. Build shops and set ticket and commodity prices to attract more commuters. Assign your staff to shifts, level their stats and train new skills. Above all, keep the commuters flowing. With the freedom to build any station, alongside crowd dynamics and reactive AI, Overcrowd sets the stage for emergent gameplay that feels different every time you play.

DEVELOPMENT HISTORY

Overcrowd: A Commute ‘Em Up is the debut title from developer Squareplay Games. We’re a two-person, boyfriend/girlfriend independent games developer based in London. It has, so far, been a 4 year project (including getting the bright idea on the Piccadilly line one day, learning to code to make the game reality, scrimping and saving, quitting the day job, and fair amount of dedication and toil). Read the devlog and learn a bit more about us at www.squareplaygames.com

You can talk directly to and request a press demo, or ask anything else here:

Contact: al@squareplaygames.com

Studio Website/blog: www.squareplaygames.com

 

 

Overcrowd: A Commute Em Up